progress update (not much to add)

July 10, 2009 · 2 Comments

I’ve added three quarter of the essential clues, and tomorrow should have added them all. On Sunday I’ll add the not-essential-but almost essential clues, and that stage the game will be playable by someone other than me. On Monday and Tuesday I’ll fill in essential details with the cutscenes, so you can see what’s happening, then send it for alpha testing. A couple of weeks later than hoped for, but you’ve come to expect that by now :)

Over the next two weeks after that (i.e until the end of July) I’ll go through it adding more dialog, generally fixing things up, and responding to suggestions from others. Hopefully by the end of July it will be working enough that I can send beta copies for review. The end of July is a major date because I’ll be away for a few days, and while away I’ll plan the detailed story for Genesis of the Gods.

dante0088

Categories: progress

2 responses so far ↓

  • Luke // July 14, 2009 at 10:09 pm

    (been struggling to add a comment – maybe because I was including a link)
    I haven’t heard any mention here of the great review on adventuregamers.
    4 out of 5 stars is very high praise by their exacting standards – you should be pleased.

  • tolworthy // July 15, 2009 at 9:20 am

    Wow!! I haven’t read any of the reviews, because I’m scared of what I might find. When Les Miserables was released I was running as fast as I could just to keep still, and had a huge list of “things I’ll do differently next time” – so the last thing I wanted was other people adding to my list of weaknesses. In particular, my weakest area is in the gameplay and dialog (I think I’m strongest in the art and ideas department, but I don’t play many games and I’m not interested in ‘realistic’ dialog so always expected those areas to be my weakest). Those are the areas where the user is most directly involved so I had a deep fear that people would simply hate the game. Particularly as the very first tests resulted in people not getting past even the first puzzle, and not knowing what was going on (that was before I simplified all the puzzles).

    When releasing the game I felt like a marathon runner who finishes the race and collapses, and suspects that maybe he spilled food down his shirt but does not care and does not want anyone to tell him. So it is a HUGE, HUGE comfort to know the game came out OK. You have no idea how comforting that is. A thousand thanks!

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